Imprisoned Light Review

Imprisoned Light is a nice litthe throwback to the 80s, specifically the era covered by Mame 32, albeit with modern controller support and… … Nothing else.

Your expectasions are too high, dear reader.

Imprisoned Light

All the gameplay of Imprisoned Light revolves around the crystals placed in each level of the game. The player is located in a demonic castle, where hordes of enemies keep trying to destroy the crystals of each level. You, as one of the four heroes classes (which is basically just your starting stat combination and means little else) must defend said crystal, while feeding it the souls of monsters you ki~

Ok, hold on. You feed it souls?! Are we sure that’s a holy crystal? I mean, that does sound pretty evil.

Regardless, as the game progresses, you need to feed the crystal enough souls to advance to the next level, while gaining experience and leveling up yourself (each time you level-up you get to choose one of the 4 stats of the game and increase it by 1). The stats are Attack, Health, Sorcery and Speed, from which you need only be interested in attack and speed. As the monsters pile up, you will be able to wipe them in groups, enjoying the souls, the experience and the potential item drops. The item drops include various weapons (from start to finish I was clueless as to what they did), as well as health potions.

Imprisoned Light

Now, it IS pretty hard to die by monster damage in this game, so your only real concern is the monsters reaching and damaging the crystal, so one might summarise that the frequent health potions dropped by the monsters are not needed, but that is a false assumption. The player will often need to replenish his health, as he can substitute the monster souls needed to feed the crystals, with his own li~

Stooop! What sort of good holy crystal feeds on life force? What the hell?! Oh yeah, I remember back in my days doing volunteer work, when we were selflessly SACRIFICING VIRGINS TO NYARLATHOTEP.

Imprisoned Light

Well, maybe I’m overreacting a little, but since the variety of gameplay in Imprisoned Light is pretty limited, you start paying attention to those little details. In fact, within 3 minutes I had pretty much seen all that the game had to offer me, with the rest of the two hours steam recorded being me wondering what I am doing with my life. The game is definitely boring soon enough, not to mention tedious. Fortunately, we had that wonderful soundtrack to keep us company.

If you remember your good old days playing Ghouls and Ghosts back when you were young, because you were as much a masochistic f@ck back then as you are now with Dark Souls, Imprisoned Light will make you feel right at home. There is something wonderful about how good the aesthetics are, despite the relative lack of detail, quickly drawing-in the player and turning a 5 minute experience into a good solid hour at least.

Imprisoned Light

That goes double for the amazing soundtrack that accompanies the game. Most indie devs would gladly kill a person to get their hands on exclusive content like that (I know I would), with nearly every OST being both memorable and wonderfully fitting.


Final Verdict
If it was three or more euros, I would never recommend it, but it appears the developers were well aware of the relative lack of content in the game, so it’s a mere 2 euros. For the soundtrack alone, the game is more than worth that kind of money, so yes, Gamehorizon gives its thumbs-up for buying Imprisoned Light.

Imprisoned Light











  • Good aesthetics.
  • Really good soundtrack.

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Πληροφορίες παιχνιδιού
Genre Arcade, RPG,
Platforms PC,
Αρ. παικτών Single Player, Multiplayer,
Εταιρία Ανάπτυξης imaginite Ltd
Εκδότης imaginite Ltd
Διάθεση Steam
Ημ. Διάθεσης October 26th, 2016

Απαιτήσεις παιχνιδιού
Λειτ. Σύστημα Windows 7 +
Επεξεργαστής Intel Core 2 Duo 2.1 ghz or equivalent
Μνήμη 2 GB RAM
Κάρτα Γραφικών 2nd Generation Intel Core HD Graphics (2000/3000), 256MB
Χωρητικότητα 100 MB

Δημιουργός των Ayumi (+ enhanced edition), Broken Reality, The Devil Inside, Rot: A kinetic novel, ο Σταύρος ασχολείται από μικρή ηλικία με το gaming και το game development. Sucker για θρίλερ και το Cthulhu Mythos, θέλει να μοντερνοποιήσει πολλά στοιχεία του τελευταίου και να το ξαναφέρει στη mainstream horror κοινότητα.